Quick reference for locating specific topics across the sourcebook.
| Ch. | Title | Contents |
|---|---|---|
| 1 | Introduction & Overview | World premise, how to use this sourcebook, tone and themes. |
| 2 | Cosmology & the Loom | The Loom, the Weaves (Material, Fey, Elemental, Echo, Divine), the Fray, the Divine Veil. |
| 3 | The Twelve Gods | All twelve deities: domains, worship, personality, relationships, divine silence. |
| 4 | History of Voxana | Age of Unity, Divine Concord, Erruuth’s rise, the Split, the Divine War, the Rebuilding. Dual-layer: common knowledge and DM truth. |
| 5 | Geography: Volaxia | Seven regions, Runeswick, Guildspire, Frostbourne Wilds, Verdant Expanse, trade routes, adventure hooks. |
| 6 | Geography: Osan | Seven regions, Runewick, Nin’Durahl, Wyndmoore, Zumora, Tinker Town, Council of Lords, adventure hooks. |
| 7 | The Sea of Lament & Islands | Four water regions, Shattered Arch, Port Splinter, Iron Drift, Veiled Isles, Deep Ruins, maritime trade. |
| 8 | Peoples & Races | Common peoples (10 races), rare peoples (8+ races), the district model, half-race diversity, languages. |
| 9 | Factions & Organizations | Elder Sage Council, Arcanum Divinorum, Rune Guard, Gray Cloaks, Rangers Guild, Firefly Brigade, Druid Circles, criminal underworld, Cult of the Veiled One. |
| 10 | Magic & the Arcane | How magic works, eight schools, Arcane Stones, Glowstone, magical institutions, magic in daily life, wild magic zones, teleportation crisis. |
| 11 | Threats & Mysteries | Erruuth, the five gates, Glowstone reactivation, the Rot, the Fray, the weakening Loom, the silence of the gods, Galmir’s memory, the missing 500 years. |
| 12 | Appendices | Master timeline, glossary, deity reference, settlement reference, NPC reference, development gaps. |