Appendix G: Chapter Index


Quick reference for locating specific topics across the sourcebook.

Ch. Title Contents
1 Introduction & Overview World premise, how to use this sourcebook, tone and themes.
2 Cosmology & the Loom The Loom, the Weaves (Material, Fey, Elemental, Echo, Divine), the Fray, the Divine Veil.
3 The Twelve Gods All twelve deities: domains, worship, personality, relationships, divine silence.
4 History of Voxana Age of Unity, Divine Concord, Erruuth’s rise, the Split, the Divine War, the Rebuilding. Dual-layer: common knowledge and DM truth.
5 Geography: Volaxia Seven regions, Runeswick, Guildspire, Frostbourne Wilds, Verdant Expanse, trade routes, adventure hooks.
6 Geography: Osan Seven regions, Runewick, Nin’Durahl, Wyndmoore, Zumora, Tinker Town, Council of Lords, adventure hooks.
7 The Sea of Lament & Islands Four water regions, Shattered Arch, Port Splinter, Iron Drift, Veiled Isles, Deep Ruins, maritime trade.
8 Peoples & Races Common peoples (10 races), rare peoples (8+ races), the district model, half-race diversity, languages.
9 Factions & Organizations Elder Sage Council, Arcanum Divinorum, Rune Guard, Gray Cloaks, Rangers Guild, Firefly Brigade, Druid Circles, criminal underworld, Cult of the Veiled One.
10 Magic & the Arcane How magic works, eight schools, Arcane Stones, Glowstone, magical institutions, magic in daily life, wild magic zones, teleportation crisis.
11 Threats & Mysteries Erruuth, the five gates, Glowstone reactivation, the Rot, the Fray, the weakening Loom, the silence of the gods, Galmir’s memory, the missing 500 years.
12 Appendices Master timeline, glossary, deity reference, settlement reference, NPC reference, development gaps.