Factions & Organizations

Guilds, orders, and secret societies.

Factions & Organizations

Voxana is shaped by its institutions as much as its geography. The organizations described in this chapter represent the major forces operating across...

Guardians of Knowledge

The Elder Sage Council The Elder Sage Council is a body of eight powerful magic users, each an expert in one of the eight schools of magic. They are t...

Military & Law Enforcement

The Rune Guard Type: Military and civic police. Base: Runeswick, Volaxia. Reach: Crownheart Vale, with detachments in major Volaxian cities. The Rune ...

The Adventuring Guild

The Firefly Brigade Type: Adventuring guild and knowledge stewardship. Base: Guildspire, Crownheart Vale, Volaxia. Reach: Outposts across the explored...

Arcane & Religious Orders

The Druid Circles Type: Nature stewardship and magical ecology. Base: Sanctuary Archives, Verdant Expanse, Volaxia. Reach: Both continents, concentrat...

Trade & Craft Guilds

The Jewelers Guild of Wyndmoore Type: Craft guild. Base: Wyndmoore, Osan. Reach: Osan, with exports to Volaxia. The Jewelers Guild is one of Wyndmoore...

The Criminal Underworld

Crime on Voxana is organized, regional, and competitive. The criminal organizations described here are the major known players—the syndicates and brot...

Antagonist Factions

The Cult of the Veiled One Type: Doomsday cult. Base: Hidden; cells across both continents. Reach: Global. The Cult of the Veiled One is the most dang...